1st Gaming & Esports Summit -- Online Conference in the field of Business & Economics

Attendance

Online

Posted on

Start Date

End Date

Deadline for paper submissions

Deadline for participant registration

Type

Conferences

The conference will provide a platform for exchanging innovative thoughts and creating cooperation between researchers in the fields of Esport and gaming with a focus on management and economics. We are inviting proposals for paper presentations as well as complete sessions consisting out of three papers/presenters. This conference provides researchers with an opportunity to present theoretical, empirical, and policy‐oriented research.

  • The ecosystem of esports

  • The dark side of gaming & esports

  • Sport, Esports, and gaming: Definitions and deliminations

  • Esports in Europe, Asia, and the US

  • Free to play versus premium

  • In-game-shops

  • Doping: Legalize it?

  • Governance in esports

  • Major events

  • International esports policy

  • Betting market efficiency and anomalies

  • Forecasting match & league outcomes
  • Uncertainty in match and league outcome: Does it matter?

  • Changes of the rules of the game and its impact on the attractiveness of the sport

  • Demand for tickets

  • Demand for talents: esports and the labor market

  • Game publisher

  • Market entry strategies

  • Riot, Valve, Blizzard, LoL, CSGO, Dota2, R6, Fortnite, PUBG, Starcraft, Warcraft

More Information

Posted on

Start Date

End Date

Deadline for paper submissions

Deadline for participant registration

Type

Conferences