The conference will provide a platform for exchanging innovative thoughts and creating cooperation between researchers in the fields of Esport and gaming with a focus on management and economics. We are inviting proposals for paper presentations as well as complete sessions consisting out of three papers/presenters. This conference provides researchers with an opportunity to present theoretical, empirical, and policy‐oriented research.
The ecosystem of esports
The dark side of gaming & esports
Sport, Esports, and gaming: Definitions and deliminations
Esports in Europe, Asia, and the US
Free to play versus premium
Doping: Legalize it?
Governance in esports
International esports policy
Betting market efficiency and anomalies
- Forecasting match & league outcomes
Uncertainty in match and league outcome: Does it matter?
Changes of the rules of the game and its impact on the attractiveness of the sport
Demand for tickets
Demand for talents: esports and the labor market
Market entry strategies
Riot, Valve, Blizzard, LoL, CSGO, Dota2, R6, Fortnite, PUBG, Starcraft, Warcraft